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				<title>Anarchy UK Multigaming Community, =A*UK= BFBC2, BF2, Lotro, COD : News</title>
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				<description>=A*UK= Is a Multigaming Community, we are all friendly and allways welcome new members</description>

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				<pubDate>Tue, 07 Sep 2010 21:23:39 +0000</pubDate>
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					<title>Anarchy UK Multigaming Community, =A*UK= BFBC2, BF2, Lotro, COD : News</title>
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					<description>=A*UK= Is a Multigaming Community, we are all friendly and allways welcome new members</description>
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						<title>O M G whatever next.. Villagers May Have A Water Thief .. We are all doomed!!</title>
<link>http://www.anarchy-uk.co.uk/news.php?item.53.5</link>
<description><![CDATA[<span style="font-size: small;"><h1>Village may have a water thief</h1><div id="abody" class="articlebody"><div class="parent insert chrome6 single1 float2 cf" style="width: 204px;"><div class="child c1 first"><div class="img"><img class="img1" src="http://estb.msn.com/i/58/B57667101CCE4EFAADCEF6E4E05092.jpg" alt="Anglian Water thinks a thief may be stealing the water supply of a Suffolk village" width="200" height="200" />Anglian Water thinks a thief may be stealing the water supply of a Suffolk village</div></div></div>The mysterious disappearance of gallons of water from a village's supply is being investigated by Anglian Water.Residents of Ingham, in Suffolk, have complained that showers and taps suddenly run dry and they have no water for up to 45 minutes at a time without any warning.The water company said it believes a thief is tapping into the supply and has launched an investigation.Keith Boswell, the vice chairman of Ingham Parish Council, said the problem has been going on for several weeks.Some residents have called out plumbers after the sudden drop then rise in pressure affected their combi boilers, he said, while others have complained about dirty water when the supply returns."I was watering my tomato plants and halfway through it just stopped," Mr Boswell said.Mr Boswell said many people in the village had contacted Anglian Water and were disappointed that nobody from the company had attended a parish council meeting last week to discuss the problem although the company is due to meet some residents next week. "We have only 150 houses in a small village and really we are not big enough to be annoying," he said.Mr Boswell said he was curious about Anglian Water's claim that someone was stealing large quantities of water. "The fire brigade takes water from the same main and it has no effect," he said.An Anglian Water spokesman said the firm was staying in touch with residents while it investigated the source of the problem and would speak to them next week to discuss their concerns."Due to the intermittent nature of the supply disruptions, it is our belief that a large amount of water is being taken directly, and illegally, from our water network. This could be from a fire hydrant, for instance," he said. "We will continue to investigate this, and will take the appropriate action to ensure our customers' supply is not interrupted. This is our priority."Source <a href="http://uk.msn.com">http://uk.msn.com</a> </div></span>]]></description>
<author>lup1n2@nospam.com (EntraVenuS)</author>
<pubDate>Sun, 25 Jul 2010 13:02:10 +0000</pubDate>
<guid isPermaLink="true">http://www.anarchy-uk.co.uk/news.php?item.53.5</guid>
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						<title>A honest Medal of Honor  Beta Impressions</title>
<link>http://www.anarchy-uk.co.uk/news.php?item.52.5</link>
<description><![CDATA[Looks like we are being delt another bad game .. heres the honest review  read it, real funny<br /><div class="content"><div id="post_message_2749763"><blockquote class="postcontent restore "><object width="425" height="350" type="application/x-shockwave-flash" data="http://www.youtube.com/v/tK__8e8sFAk&amp;feature"><param name="src" value="http://www.youtube.com/v/tK__8e8sFAk&amp;feature" /></object><br /><br /><br />Same old Same old</blockquote></div></div>]]></description>
<author>lup1n2@nospam.com (EntraVenuS)</author>
<pubDate>Sat, 19 Jun 2010 08:09:39 +0000</pubDate>
<guid isPermaLink="true">http://www.anarchy-uk.co.uk/news.php?item.52.5</guid>
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						<title>Prepare to head to the jungle in Battlefield Bad Company 2 Vietnam</title>
<link>http://www.anarchy-uk.co.uk/news.php?item.50.6</link>
<description><![CDATA[<span style="font-size: small"><div class="postrow"><h2 class="title icon"> Prepare to head to the jungle in Battlefield Bad Company 2 Vietnam</h2><div class="content"><div id="post_message_2748054"><blockquote class="postcontent restore ">This just in from the BF Blog:<br /><blockquote><br />On stage at the EA E3 press conference we announced a new expansion of Battlefield: Bad Company 2 with a new take on a Battlefield franchise favourite, Vietnam. In Battlefield Bad Company 2 Vietnam you get to enter the jungle warfare environment as either the U.S. Marines or North Vietnamese Army (NVA). The expansion pack contains 4 brand new maps built in Frostbite including the popular Conquest and Rush game modes as well as Vietnam specific weapons, vehicles, persistence, unlocks as well as new awards, achievements and trophies.<br /><br /><div><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/RwxTPKarD5k&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></div><br />Battlefield Bad Company 2 Vietnam will be available worldwide in Winter 2010 on Xbox 360, PlayStation 3 and PC.<br /><br /><br /><img style="max-width: 500px; cursor: pointer;" title="Click here to enlarge" onclick="window.open(this.src)" src="http://blogs.battlefield.ea.com/aggbug.aspx?PostID=23179" border="0" alt="Click here to enlarge" /><br /></blockquote><a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/06/14/prepare-to-head-to-the-jungle-in-battlefield-bad-company-2-vietnam.aspx" rel="external"><span style="color: #38659d;">Source...</span></a></blockquote></div></div></div></span>]]></description>
<author>lup1n2@nospam.com (EntraVenuS)</author>
<pubDate>Tue, 15 Jun 2010 06:07:54 +0000</pubDate>
<guid isPermaLink="true">http://www.anarchy-uk.co.uk/news.php?item.50.6</guid>
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						<title>Video Games Are Gay</title>
<link>http://www.anarchy-uk.co.uk/news.php?item.49.5</link>
<description><![CDATA[<span style="font-size: small"><div class="main"><div><a class="story" href="http://www.totalgamingnetwork.com/showthread.php?t=267749"></a></div></div><h2>While he may not know the industry inside and out, always entertaining <a href="http://current.com/users/bryan_safi.htm" rel="external"><strong><span style="color: #000000;">Bryan Safi</span></strong></a> took his segment on this week's episode of infoMania to showcase the gay community inside your favorite games. Check it out and have some laughs:<br /><br /></h2></span><div><embed type="application/x-shockwave-flash" width="400" height="300" src="http://current.com/e/92484259/en_US" allowscriptaccess="always" allowfullscreen="true" wmode="transparent"></embed><br /><br /><br />Source <a href="http://www.totalgamingnetwork.com/">http://www.totalgamingnetwork.com/</a></div>]]></description>
<author>lup1n2@nospam.com (EntraVenuS)</author>
<pubDate>Sun, 13 Jun 2010 22:51:21 +0000</pubDate>
<guid isPermaLink="true">http://www.anarchy-uk.co.uk/news.php?item.49.5</guid>
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						<title>Client R8 / Server R12 are in QA</title>
<link>http://www.anarchy-uk.co.uk/news.php?item.48.6</link>
<description><![CDATA[<span style="font-size: small"><div class="main"><div><a class="story" href="http://www.totalgamingnetwork.com/showthread.php?t=259019"></a></div></div><h2>Here is what they had to say</h2></span><div class="text"><blockquote>The next release of the game client is currently in QA.<br />We will perform another synchronized client/server update. It is expected to take place early next week.<br />The client update will be roughly 500MB in size.<br /><br />Changelog:<br /><br />Server - Some potential sources for lag/rubberbanding have been eliminated<br />Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2<br />Server - Log file for server admins: all remote admin interface commands/events are logged<br />Server - Log file for server admins: major server events + all chat messages are logged<br />Server - Idle kick is controllable<br />Server - Profanity filter can be disabled<br />Server - Teamkill-kick system is controllable<br />Server - Ticket counts and bleed rate are controllable per-level<br />Server - Infantry only mode available per-level<br />Server - Initial spawn delay and respawn delay are adjustable<br />Server - Server description can be up to 400 characters, and use "|" for line breaks<br />Server - Banlist can contain up to 10.000 entries<br />Server - reduced latency in packet handling<br /><br />Admin Interface - fixed the player.onKill spam that occasionally happened<br />Admin Interface - ensured that player.onJoin events always report the player name<br />Admin Interface - events triggered when people spawn<br />Admin Interface - much more info on kills<br />Admin Interface - detailed stats are reported at end-of-round<br /><br />Gameplay - Various minor level bugfixes<br />Gameplay - Helicopter handling has been tweaked<br />Gameplay - Weapon tweaks have been implemented based on PC public feedback<br />Gameplay - Fixed technical hang when a crate was armed outside of the combat area<br />Gameplay - "Victory is near" message was shown for the wrong team on Valpara�so, this has been fixed<br />Gameplay - Countermeasures can be fired when driving a helicopter<br />Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced<br />Gameplay - Advanced Spotting scope works better<br />Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)<br /><br />Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings<br />Server Browser � Added support for retrieving update progress<br />Server Browser - Now refreshes information<br />Server Browser - Join queue system when attempting to join a full server<br />Server Browser - all settings are automatically saved between sessions<br />Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well<br /><br />Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes<br />Client - Fixed some crashes<br />Client - Toggle/hold crouch is user controllable<br />Client - Toggle/hold zoom is user controllable<br />Client - Vsync bugfixed for DX10/DX11<br />Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag<br />Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen<br />Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log<br />Client - Improved Play Now functionality<br />Client - Removed K/D ratio and Skill Level filters in the leaderboards<br />Client - Any points you get while being dead will be added to your score<br />Client - Reduced negative mouse acceleration<br />Client - More informative disconnection/kick reasons<br /><br />Manual, for server administrators: <a href="http://static.cdn.ea.com/dice/u/f/bfbc2/Static/BFBC2_PC_Server_R12_538163_Docs_ServerAdministrator.zip" rel="external"><span style="color: #6ebcff;"><strong>http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip</strong></span></a><br /><br />Source <a href="http://www.totalbf2.com/">http://www.totalbf2.com/</a><br /></blockquote></div>]]></description>
<author>lup1n2@nospam.com (EntraVenuS)</author>
<pubDate>Thu, 06 May 2010 19:00:11 +0000</pubDate>
<guid isPermaLink="true">http://www.anarchy-uk.co.uk/news.php?item.48.6</guid>
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						<title>Call of Duty: Black Ops Teaser</title>
<link>http://www.anarchy-uk.co.uk/news.php?item.47.3</link>
<description><![CDATA[<br /><h1 class="movieTitle">Exclusive Debut Tease Trailer</h1><div class="description"><span style="font-size: medium;">Witness and partake in the birth of Special Forces in Treyarch's Call of Duty: Black Ops and the Debut Tease Trailer exclusively on GameTrailers.com!</span></div><br /><br /><br /><br /><br /><div style="width: 480px;"><object id="gtembed" width="480" height="392" type="application/x-shockwave-flash" data="http://www.gametrailers.com/remote_wrap.php?mid=64932"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=64932" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /></object><div style="text-align: center; padding-bottom: 2px; background-color: black; width: 480px; font-family: Verdana; height: 32px; font-size: 10px; padding-top: 2px;"><div><a style="color:#FFFFFF;" title="GameTrailers.com" href="http://www.gametrailers.com">Video Games</a> | <a style="color:#FFFFFF;" title="Call of Duty: Black Ops" href="http://www.gametrailers.com/game/call-of-duty-black-ops/13099">Call of Duty: Black Ops</a> | <a style="color:#FFFFFF;" title="Exclusive Debut Tease Trailer" href="http://www.gametrailers.com/video/exclusive-debut-call-of/64932">Exclusive Debut Tease Trailer</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" title="XBox 360" href="http://xbox360.gametrailers.com/">XBox 360</a> | <a style="color:#FFFFFF;" title="PS3" href="http://ps3.gametrailers.com/">Playstation 3</a> | <a style="color:#FFFFFF;" title="Wii" href="http://wii.gametrailers.com/">Nintendo Wii</a></div></div></div>Source <a href="http://www.gametrailers.com">http://www.gametrailers.com</a><br />]]></description>
<author>lup1n2@nospam.com (EntraVenuS)</author>
<pubDate>Sun, 02 May 2010 12:18:23 +0000</pubDate>
<guid isPermaLink="true">http://www.anarchy-uk.co.uk/news.php?item.47.3</guid>
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						<title>More Call of Duty 7 Details Revealed : Black Ops....</title>
<link>http://www.anarchy-uk.co.uk/news.php?item.44.3</link>
<description><![CDATA[<span style="font-size: small"></span><div class="story-information"><a rel="category tag" href="http://www.mapmodnews.com/index.php?topic=Cod-Black-Ops"><img class="floatright" title="CoD 7 - Black Ops" src="http://www.mapmodnews.com/images/topics/topic_Cod-Black-Ops.gif" alt="CoD 7 - Black Ops" /></a></div><div class="story-body"> <br /><h3 style="text-align: justify;"><strong>Call of Duty 7: Black Ops (CoD7) is the next game in the massive Call of Duty (CoD) franchise. In a recent report on Tek9, Activision shared some details about the new CoD game.</strong></h3><strong><img src="http://www.mapmodnews.com/images/library/image/%20Call%20of%20Duty%20Vietnam/Call-of-Duty-Vietnam.jpg" alt="CoD Vietnam" /></strong><strong><br /><span style="font-size: larger;"><strong><span style="font-size: x-small;">Black Ops</span></strong></span> is scheduled for release in November 2010 and sources indicate the game developed by Treyarch will be set in history, between World War II and present day. It is also hinted that some of the missions will take gamers to Cuba and South America which hints at a Cold War and Vietnam based game.<br /><br />In true Modern Warfare style, gamers will reportedly get a chance to play as a member of the Special Air Service (SAS) in which players will be involved in close combat during a mission in the Iranian embassy during the 1980’s.<br /><br />The game is also hinted to feature the popular “zombie mode” where players will get to gun down forces of zombies which was made popular in Call of Duty: World at War.<br /><br />For South African PC gamers and worldwide PC gamers alike, CoD7 is set to feature dedicated servers. Gamers across the world should put their hands together for Activision who seem to be weeding out the problems with previous titles by <strong>re-adding dedicated servers to the franchise.</strong></strong><br />"<span style="color: #c0c0c0;"><strong><em>... With a scheduled release date of November 2010 the game is still in full development but undisclosed sources over at Activision have stated that "Call of Duty 7 will be set in recent history, between WWII and present day". Besides this information the sources have also confirmed that some missions will take us to Cuba and South America, hinting again in the direction of a Cold War / Vietnam based game.<br /><br />Also revealed was that in certain missions the players are able to play as a member of SAS (the Special Air Service), the principle special forces unit of the British Army. One of these SAS missions pitches you in close combat during a mission in the Iranian embassy in London during the 1980's.<br /><br />It has also been confirmed that Call of Duty 7: Black Ops will feature the popular zombie mode, in which players get to shoot down hordes of zombies, a feature that could not be seen in the Infinity Ward produced Call of Duty: Modern Warfare 2.<br /><br />And last but not least, dedicated servers will also be part of the new Call of Duty game, much to the delight of PC gamers across the world. After Activision fired Vince Zampella and Jason West from Infinity Ward, it seems like they are taking yet another step back from the direction they had taken with Modern Warfare 2 by re-adding dedicated servers.</em></strong></span>"<br /><br />Source <a href="http://www.mapmodnews.com">http://www.mapmodnews.com</a></div>]]></description>
<author>lup1n2@nospam.com (EntraVenuS)</author>
<pubDate>Sat, 01 May 2010 21:33:27 +0000</pubDate>
<guid isPermaLink="true">http://www.anarchy-uk.co.uk/news.php?item.44.3</guid>
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						<title>Give your soldier some style with the Kit Upgrade DLC</title>
<link>http://www.anarchy-uk.co.uk/news.php?item.43.6</link>
<description><![CDATA[<span style="font-size: small">This just in from the BF Blog: </span><div class="content"><div id="post_message_2727770"><blockquote class="postcontent restore "><blockquote><br />On Wednesday 21st April Xbox 360 players can change how their soldiers look on the Battlefield with the Kit Upgrade DLC.<br /><br /><br /><br /><br /><br /><a href="http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/KitUp_5F00_Squad.png" rel="external"><img style="max-width: 500px; cursor: pointer;" title="Click here to enlarge" onclick="window.open(this.src)" src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/KitUp_5F00_Squad.png" border="0" alt="Click here to enlarge" /></a><br /><br /><br /><br />Want some details on what the DLC includes? Of course you do:<br /><br /><br /><br />There are 4 kits, one for each class, specific unique uniforms and camouflaged weapons gives you a visual edge. I mean what good is a camouflaged soldier if the gun sticks out like a sore thumb?<br /><br /><br />Recruited strictly from other high-level Special Operations units such as Delta Force and Spetsnaz, the Special Activities groups – SPECACT - are the elite of the elite, used mainly for covert operations and other high-risk missions in areas where conventional troops cannot be used.<br /><br />With the 4 kit specific unique uniforms and the camouflaged SPECACT personal M16A2, UMP-45, MG3 and M95 SNIPER you have a visual edge on the Battlefield, showing that you’re a force to be reckoned with. The pack also includes 12 new awards and 4 Achievements.<br /><br /><br /><br />In North America the kit upgrades are only available on Xbox 360 using the Dr Pepper codes printed on special promotional cans.<br /><br /><br /><br />In Europe and the UK you can get hold of the kit upgrades for:<br /><br /><br /><br /><strong>Xbox Live Marketplace</strong><br />160 MS points per kit upgrade<br />440 MS points for bundle pack (all kits)<br /><br /><br /><br />The kit upgrades will also be coming to PS3 and PC a little later on, we’ll post the exact release dates here as soon as we can.<br /><br /><br /><br /><br /><img style="max-width: 500px; cursor: pointer;" title="Click here to enlarge" onclick="window.open(this.src)" src="http://blogs.battlefield.ea.com/aggbug.aspx?PostID=17172" border="0" alt="Click here to enlarge" /><br /></blockquote><a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/04/20/give-your-soldier-some-style-with-the-kit-upgrade-dlc.aspx" target="_blank">Source...</a></blockquote></div></div>]]></description>
<author>lup1n2@nospam.com (EntraVenuS)</author>
<pubDate>Tue, 20 Apr 2010 15:59:08 +0000</pubDate>
<guid isPermaLink="true">http://www.anarchy-uk.co.uk/news.php?item.43.6</guid>
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						<title>R7 Client and R10 Server Changelog</title>
<link>http://www.anarchy-uk.co.uk/news.php?item.42.6</link>
<description><![CDATA[<span style="font-size: small"><div class="main"><div><a class="story" href="http://www.totalgamingnetwork.com/showthread.php?t=254265"></a></div></div><h2>This just in from the BF Blog:</h2><div class="text"><blockquote><br />Our current plan is to do final tests on the update and servers tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. While you wait for the release here are the details of the changelists for both the new client and server versions.<br /><br /><br /><br />In the mean time here is the R7 client changelist.<br /><br /><br /><br /><ul><li><ul><li>MP – New Server browser</li><li>MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.</li><li>MP – Crash fixes relating to ALT+TAB at different times throughout the game</li><li>MP – Hang fix when trying to connect to a full server multiple times</li><li>MP – Deletion of soldiers now possible through the account pages in game</li><li>MP – Removed screen flash during loading</li><li>MP – Added support for colour blind players</li><li>MP – Fixed crashes relating to faulty server banners</li><li>MP – Servers closing during connection no longer cause the client to hang</li><li>MP – Auto team swap reflects correctly in the scoreboard</li><li>MP – Fixed scoreboards when switching teams before spawning</li><li>MP – Rush scoreboards fixed</li><li>MP – Veteran ranks no longer display as “12”</li><li>MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building</li><li>MP – Logout/Login button correctly reflects the player status</li><li>MP – Added minimum number of players needed to start a round</li><li>MP – Isla Inocentes welcome message on the loading screen now fits the text box area</li><li>MP – Reduced the brightness in Russian vehicles</li><li>MP – Medic gadgets now display correctly if the defib is not unlocked</li><li>MP – Server filter options are remembered</li><li>MP – Punkbuster filter now works as intended</li><li>MP – Scroll bar no longer overlays the Join Server button in the friends list panel</li><li>MP – CANCEL server refresh is implemented</li><li>MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear</li><li>MP – The chat no longer displays the incorrect player name when appearing</li><li>MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.</li><li>MP – FoV no longer causes the UAV station to rotate</li><li>MP – Fix to correctly display the unlock progression at the end of round</li><li>MP – Chat functionality will no longer freeze after writing a partial message at the end of round</li><li>MP – One account can no longer connect to the same server multiple times</li><li>MP – Squad Death Match is correctly named during loading</li><li>MP – Server browser no longer gets a bad FPS when filtering Conquest</li><li>MP – Server info banners correctly clear between displays</li><li>MP – Setting display settings which the system hardware can not handle no longer makes the game unusable</li><li>MP – Correct camera collision for vehicles' heavy machine gun</li><li>MP – Game no longer crashes if the player sends a message in the loading screen</li><li>MP – Trying to join a full server no longer causes the game to hang on Please Wait message</li><li>MP – Most server filter options are remembered it doesn't remember the setting in dropdowns</li><li>MP – Kit/gadget loadout saved between sessions</li><li>SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)</li><li>SP – Fixed a crash after the “Upriver” mission end cinematic</li><li>SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo</li><li>SP – Hang fix when reaching the objective “Destroy Enemy Zu23”</li><li>SP – Fixed hang after “Storm Cockpit” objective</li><li>SP – Changed melee attack raycast to be detailed</li><li>SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish</li><li>SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian</li><li>SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer. </li></ul></li></ul><br /><br />Here is the R10 Server changelist<br /><br /><br /><br /><ul><li><ul><li>Punkbuster is required ON for ranked servers</li><li>Ranked servers cannot be started with a password</li><li>Autobalance message goes to text-chat instead of in the middle of the screen</li><li>Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback! </li></ul></li></ul><br /><br />We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed. You can discuss the changelist over on the official BFBC2 PC forums here: <a href="http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1051206-r7-client-r10-servers.html" rel="external"><strong><span style="color: #000000;">http://forums.electronicarts.co.uk/b...0-servers.html</span></strong></a><br /><br /><br /><img src="http://blogs.battlefield.ea.com/aggbug.aspx?PostID=17027" border="0" alt="" /><br /></blockquote><a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/04/19/r7-client-and-r10-server-changelog.aspx" target="_blank"><strong><span style="color: #000000;">Source...</span></strong></a></div></span>]]></description>
<author>lup1n2@nospam.com (EntraVenuS)</author>
<pubDate>Tue, 20 Apr 2010 08:10:23 +0000</pubDate>
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