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We have had a lot of questions about Battlefield: Bad Company 2 on all platforms about the issues some have had. Here we will answer some of the more common questions, some will help you get in game, others will give an insight to what we are working on.
This Q&A isn't a definitive list by any means and we are aware of and are working on more than these issues:
Connection issues to EA servers
EA Online has been adding more capacity to handle the high number of player connections to EA servers. This is an ongoing process but we currently have enough capacity to handle all BFBC2 connections.
Manually install PunkBuster on PC
If you are getting an error that Punkbuster hasn't installed correctly for reasons such as Windows admin permissions not allowing Punkbuster to be installed, then go to www.evenbalance.com and download PBSetup.exe. When prompted, point PBSetup at your BFBC2 install directory and then check for updates. A PC restart maybe needed once this is done for Windows to pick up Punkbusters location.
PunkBuster kicks with the following error message : « punkbuster kicked player 'PLAYER NAME' (for 0 minutes) ... RESTRICTION: Service Communication. »
When clicking on a server to join, nothing happens.
This is fixed in a patch going out on PC today.
Server Browser bugged: All the following browser issues are things the team is currently working on improving.
Too slow This is caused by the current browser system. - A new system is being developed by the BFBC2 PC team to improve the server browser
Displaying inaccurate number of players connected on game servers - This is caused by the difference in server status between when the refresh was initiated and when the results display.
No ping displayed - This is caused by Windows admin privileges. To view ping in the server browser run BFBC2.exe with administrator privileges.
High pings even on local game servers. We're actually showing game latency instead of ping.
This is basically how far behind the client is compared to the server. We try to keep the server a small portion in front of the clients so they in most cases can use replicated data until they get the next ghost update from the server. If they get a lag spike they will start predicting the state when they run out of information, however, the basic idea is to smooth out the experience compared to everything having to be corrected when the predictions are slightly off.
After being disconnected, some people got their stats temporary reset.
High Game Server Demand pushes capacity past 150k player slots
This just in from the BF Blog:
Yesterday an article went up at VE3D stating that DICE has asked all GSP’s to turn off idle servers and it caused a bit of a stir in the community. While there is some truth to the article it also has a number of inaccuracies which we’ll explain here.
This was not asked of all GSP’s but only to one of our closest GSP’s, Multiplay.co.uk. We approached them with the idea of shutting down servers that have had no players in the server for 8 hours with the option of opting in or out for the server owners.
We did not make this decision lightly but as an attempt to temporarily lower traffic on EA servers that is caused by the game server browser while we work on a client fix for the browser here at DICE. After previously shutting down all EA Public servers which accounted for approximately 40,000 player slots we have actually gained approximately 50,000 more player slots from new rental servers. We currently have enough server capacity to allow over 150,000 players to get in a game server at once and that is just on PC.
As those who have servers at Multiplay will be aware you can opt out of your server being shut down during times of inactivity, however if you aren’t aware of how to do this and you would like to opt out of allowing your server to be shut down when idle you can do so through your account at ClanForge.
Goto ClanForge -> Servers, select your server and Click Edit
Once in the edit screen configure your servers "Auto Restart Interval" to something other than None e.g. 1 Week
Save your server settings
If you chose to opt in to allow your server to be shut down during times of inactivity you can start your server again at any time and as often as you like.
Other server hosts may offer a similar option on their servers. Please contact your server provider directly to see if they have any plans and if so how you can opt in or out.
This temporary solution will help reduce the server load until we can release a client fix to help reduce server browser load while keeping enough game server slots running for everyone to be able to get in game. Once our client update is complete, Multiplay will not use the idle shut server down setting and we will start up all of the EA Public servers again.
As if it's any surprise, the initial reviews for Battlefield: Bad Company 2 have been quite positive thus far. Game Informer weighs in at a hefty 95% for the title, while IGN had a slightly less exhillerating experience at an 8.9 out of 10. IGN cites a lack of an "epic" feel and "short" single player campaign as being its two major downfalls.
Vreki posted up this new PC trailer of Bad Company 2:
Hard to tell if the 25% weapon increase has been added or not. I can tell some differences between the beta and what is shown in this video. You see anything changed or new?